EA Hotfix 0.1.1.0
Overview
Hotfix 0.1.1.0 is a placeholder documentation release capturing the second pass of build verification on top of the current stable Early Access build. The hotfix itself does not introduce new content or substantive balance changes — its primary purpose is to log the test re-runs we performed against the live EA Build 0.1.0.0 and to enumerate the lingering items that remain unresolved as of the August 23, 2026 review.
If a fix or change is not listed in the sections below, the behavior of EA Hotfix 0.1.1.0 is identical to EA Build 0.1.0.0. Players should continue to reference the EA Build 0.1.0.0 patch notes for the canonical list of confirmed content.
Highlights
Bug Fixes
Balance Changes
No balance changes are bundled into the 0.1.1.0 hotfix. The values shown below are simply re-confirmed against the prior build:
Affected Entities
Blueprints Re-verified
Known Issues
- TRACKED Fabricator occasionally desyncs the queued recipe after a server restart — confirmed regression introduced in 0.1.0.0; will be addressed in the next content patch.
- TRACKED Leviathan aggro radius can briefly drop during a Cyclops silent-running toggle — behavior is inconsistent across saves.
- TRACKED Co-op inventory locker transfers can visually duplicate a stack when the host has high latency; resolves after a save and reload.
- TRACKED PRAWN Suit drill arm animation can skip frames on low-end hardware; cosmetic only — does not affect harvest yield.
Content Requiring Re-testing
Older guide content that pre-dates this hotfix should be re-checked against the 0.1.1.0 build before the next content patch lands: